The Build PAD Demo Runtime Assets Streaming editor script command located in Editor/BuildRuntimeAssets.cs is used to build the AssetBundles in StreamingAssets, and to copy the discrete image file into StreamingAssets. Both the AssetBundles and the discrete image are directly embedded in the application package using the Unity StreamingAssets feature. The example project consists of a minimal UI, displaying a list of images sourced from AssetBundles as well as a discrete image file. Select an image under Available images to display it under Current Image. After a brief loading display, the example app should resemble this (the ordering of images may vary): The project will build, install and run on your connected device. When the save pop up appears enter testStreaming in the Save As field and click the Save button.After the AssetBundle build operation finishes, click on the Build And Run button in the Build Settings window.Once Unity completes switching platforms and importing the assets for Android, select Assets -> Build PAD Demo Runtime Assets Streaming from the Unity menu bar.In the Build Settings window, select the Android platform from the list and click the Switch Platform button.Select File -> Build Settings from the Unity menu bar.Test the projectĪfter opening the project follow these steps: The root directory of the codelab in your local clone of the repository is games-samples/codelabs/unity-gamepad.Īfter cloning the repo, launch the Unity editor and open the project in the codelabs/unity-gamepad/start directory. From the command line, change to the directory you wish to contain the root games-samples directory and clone it from GitHub: git clone. The code for this codelab is located in the Android games-samples repository on GitHub. The final subdirectory is a reference of what the project should look like at the end of the modifications. The start subdirectory has the version of the project we will be modifying in this codelab. If you are using a later version of Unity, choose to upgrade the project version when opening the project. The projects were created with Unity 2018.4.27f1. The example project consists of a parent directory containing two subdirectories, start and final. A Google Developer account, and access to the Play Console to upload your app.An Android-powered device, connected to your computer, that has Developer options and USB debugging enabled.Unity 2018 LTS or higher with Android build support installed.Handle potential conditions like requesting permission to download large asset packs over a mobile data network if wi-fi is not available.Generate textures in multiple compression formats for TCFT.Test locally on a generated build and also on a build distributed from Google Play.
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