![]() Tainted Strike is always fun, and here it can turn trampling Commander damage into lethal damage a turn or two quicker than your opponents will expect. Viral Drake and Skithiryx, the Blight Dragon have potential too, with the ability to both proliferate counters or even regenerate the creature-stack they are a part of. Plague Stinger offers both Flying and Infect, while Glistener Elf is a one drop for the early game. If we’re locked into trample, we may as well look at Infect too. If we mutate Otrimi under Kaseto, he can enjoy the power boost, the unblockable, and the Commander damage.īlackblade Reforged is a shoe in, and I’d also consider Helm of the Host. With all of the power of +1/+1 counters buffing our mutate creatures, Kaseto, Orochi Archmage is a slam dunk. Given we’ll want to protect our investment anyway, even Hydra’s Growth could be pretty fun! Speaking of protection, Plaxcaster Frogling is a great option to fulfill this role, and can be mutated onto early. Even Endless One is useful: you can pump mana into it the turn before mutating Otrimi onto it, ensuring the maximum number of counters for your mana.Ĭhasm Skulker grows our mutated creature every time we draw cards, and can give us back some tokens when it dies. Forgotten Ancient is likewise an excellent creature to mutate onto, given it’ll get a counter every time an opponent casts a spell-see Managorger Hydra as well. Hadana’s Climb can dole out counters until we are satisfied, and then flips into Winged Temple of Orazca, a perfect way to have a pumped Otrimi fly over for the Commander damage kill. All-star The Great Henge is an obvious include-which Green deck doesn’t want it?-but there are other cards that are good here. +1/+1 counters, on the other hand, ensure that the creature on top can enjoy the extra boost! There are a number of Hydras included in the precon, like the new Capricopian, that indicate this is a road to travel. Though Renata, Called to the Hunt can get bigger power, the toughness always being three is too little. This makes the Demigods fairly poor to mutate onto if we plan on attacking. One thing to note here is that any abilities which dictate power and toughness, like Devotion, will override the base power and toughness. So, if there’s anything beneath it that’s bigger? Too bad. The mutated creature always takes the power and toughness of the creature placed on top of the stack. Between the fact that blinking our Commander resets any mutated creatures into their separate parts, and the fact we’ll often end up with piles of creatures in the bin-whether through destroy effects, or just them ending up there when we move Otrimi to the Command Zone as a replacement effect for an exile spell-I think our overall wincon should be a big mass reanimation, and suitable ways to pump up the smaller bodies that acted as the vanguard to our mutated beasts. I don’t think Commander damage is able to allow us to kill multiple opponents, though. With the right base, we can start to deal huge chunks of Commander damage quickly. The fact Otrimi can come down on turn four, effectively with Haste, if there is a body to Mutate onto, is fairly potent. ![]() The other ability, which returns a creature with mutate from your graveyard to hand, will come up fairly infrequently if things are going well. Otrimi is first and foremost a Commander with Trample, and that’s something not to be underestimated. But first, let’s see how far we can push Mutate. I can see myself deconstructing the Otrimi deck down the line-if only to get access to Ukkima, Stalking Shadow for a Dimir Voltron build. Like the Morphs deck last year, it seeks to limit the cardpool for Sultai in order to offer some variety to deckbuilding. The Sultai deck this year had a different flavor than value, which I am thankful for. It’s less resilient in some ways, and thanks to the complex rules, allows for some interesting, if obtuse, interactions. It’s fun to play Voltron, and all in all, Mutate is just another flavor of that eggs-in-one-basket strategy. Mutate is a mechanic that, at least to me, feels pretty satisfying to play with. ![]() I had the chance to look over one of the Commander 2020 precon decks this weekend, and the deck I picked up first was Enhanced Evolution. Is Sultai Mutate a deck worth building? Kristen explores some directions worth considering for Otrimi, the Ever-Playful.
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